
Then, while you're still trying to work out what the hell is going on, the view changes to a polygonal tunnel of light and Alice falls into Wonderland with a scream. It seems she didn't survive the fire completely unscathed. As the scene progresses you realise that it's Alice, the character, we're seeing this happen to and, as it concludes, you're left with the eerie image of Alice locked-up in a dark, grey mental asylum, plasters stuck to her waif-thin wrists. Gone StrangeĪlice, the game, kicks off with a meticulously rendered cut sequence of a fire in a little girl's bedroom. Now, before you turn the page in disgust, we have to say that all of this is conducted in an altogether 'colourful' and 'entertaining' manner, and the madness that prevails reveals a rich vein of clever game design that is well worth experiencing. But this?Īmerican McGee's Alice attempts to cross fantasy and madness by reworking Carroll's Wonderland into something of a cross between Hellraiserand It's A Knockout-car and chess pieces being a popular well as screaming babies, mad kids and tortured animals. Anyway, you get what we mean: American McGee's Alice is the craziest, strangest, most perverted piece of nonsense we've ever played - which is no big surprise considering the original was a nonsensical tale in the first place. In fact, come to think of it he can't have been because, as we discovered way back in 94, he was driving at the time. When American McGee first dreamt up the idea of adapting Lewis Carroll's Alice In Wonderland he must have been tripping.
